I can guarantee that, just like i have with the WoW expansions so far, i will be waiting for the stores to open on release day if GHG2 is coming. Sadly it seems Mekada/Ratloop missed the EA-train (Or they missed you to be fair!) and got left behind with so many talented and visionary programmers.
Too bad the Nintendo thing didn't work out and that it seems to have cost you a bit in the process, but what's life without gambling? ^^
Guess you gotta be pretty fast with development and release of a console game, since it'll be obsolete with the next gen console, a year or less later.
Not that windows treated GHG very well either through it's versions though.
Like Silverado, this game pretty much set off my own spark to wrenching in the garage. Though most cars don't seem to find their way out again. YET!
I miss the kind of car game where you just sensed that the makers weren't the kind to drive a standard Toyota and take to a mechanic for servicing.
I have a hard time imagining that anyone in EA actually knows anything cars. Rims and bright colors, yes. Cars, no.
I don't know WHEN you we're tossing around the idea of sequal to publishers, but Street Legal Racing probably took a fair bit of business away from you as well in that respect. Trying to sell a concept that more or less already was on the market (Though bugged and hardly ever working) must have been hard.
If, maybe, sometime, some day, Mekada comes to making a sequal, the driving bit doesnt have to be that realistic. Just make us able to smash them up.
A stable version of SLR would be beyond coolness!
Yes, that's all the way around, and lots more to go.
1975 T/A WIP
1973 Catalina Safari Wagon. On the road soon.
1978 For Fairmont 5.0
1985 Volvo 740GL daily driver...